Back when every console seemingly NEEDED a mascot character to succeed, the 3DO was new on the market and needed something quick — the snarkier and tude-ier the better. Crystal Dynamics tooled around and came up with a gecko — Gex, whose original game premiered on the system….but didn’t remain exclusive for long as it was becoming clear the 3DO was a sinking ship. Playstation and Saturn versions of Gex would appear later.
The gimmicks of Gex were numerous: being a gecko, he could cling to walls and even the backgrounds in some locations. He was a parody character addicted to television and the worlds he visited all mocked popular movie genres. But what people remember most is the voice, because it wouldn’t stop yapping. Comedian Dana Gould was hired to riff in front of a microphone, and his remarks became the “quips” that Gex repeated over and over.
Gex survived the death of the 3DO and managed to weather the transition to 3D with two more sequels, in which it was established his profession was that of a secret agent. In the third game it was established he was dating a Baywatch actress, and the less said about that the better. Not everyone is a fan of Gex, but enough interest exists to make a rerelease possible after all these years.
The Gex Trilogy will be published by Limited Run Games using their Carbon Engine to emulate the best version of each game. We’re told the visuals and controls will be given an upgrade (the camera really needs it). You also get trophy and achievement support, rewind and save state options, a new interview with Gould, a music player, and for the first time ever, Gex 2 and 3 in widescreen.
The Gex Trilogy will launch in both physical and digital form later this summer. We’ll let you know when it gets closer to Tail Time.
The post Gex Trilogy Announced For Consoles And PC first appeared on popgeeks.com.